
For example, a golden pickaxe cannot combine with a golden sword or iron pickaxe. The items must be a matching tool and of a matching material. Repairing with a matching item works for any item with durability including bows, shears and so on. The exception is armor, which consumes less material at the cost of experience levels. Repair of an unenchanted item can cost more material than simply crafting a new item or combining damaged items. The repair does not need to be complete one material repairs 1⁄ 4 of the item's maximum durability. Special cases: chain armor can be repaired with iron ingots, turtle shells can be repaired with scutes, and elytra can be repaired with phantom membranes. For example, an anvil can repair an iron pickaxe with materials (iron in this case) while an anvil cannot repair bows or shears except with other bows or shears. Repairing with materials works for the most part, but not with all items: in general, repairing works for items with their material in the default name. Tools in this state also cannot be renamed or enchanted.Įxample showing a repair of two diamond pickaxes. When it reaches the capacity of signed 32-bit integers, no repair cost is shown and the "product" item cannot be taken out of the anvil.It will keep doubling with each repair, past the usual limit of 39 levels.The repair cost of tools does still increase.

The experience cost is not taken from the player.Any repair/enchant/rename operation may be done, regardless of the player's experience level.In addition, the player can rename any item - not just items with durability - by using an anvil.
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Still, it may be worth making the more expensive upgrade if the enchantments are considered difficult to obtain.

In the case of tools and weapons, however, this may be a significantly less economical option combining two diamond shovels would cost two diamonds in total, while up to four diamonds could be required to directly repair one.
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This is a very good deal in the case of a chestplate, for example a full repair (four materials) would total only half of the item's original cost (eight materials). One material can repair 25% of the target's maximum durability.
